Day

February 5, 2013
This is the initial plan if i were to make what i think i’m going to make. At the minute its just an idea and more of a technical concept really. For the next few weeks i’ll be purely focused on honing in on the design concept and clarifying my thinking on what i’m trying...
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Here are some examples of kinect installations i like and also an idea of the type of piece i’d like to create. This has such a great visual style and along the lines of how i’d like to approach the assets in my eventual development. what i also like is the use of light to...
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I’ve been looking at dataflow: visualising information in graphic design 1 & 2 for inspiration. I’m interested in the approach to large scale data renderings and how its organised. For my purposes i’m considering the connections between people, places and time and A lot of this is a really a kind of meta information feed....
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I’ve been considering the direction and visual themes of the environments with the initial idea being to land somewhere between traditional game graphics and a more stylised, illustrative approach. Looking at ways to represent 3D geometry as simple forms with a consistent style. [divider_line /] This is the trailer for part 1 of ‘Kentucky Route...
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Here are some early tests i’ve carried out with kinect and unity. Without getting too deep into the tech side its really just proof of concept at this stage and deciding whether or not its a viable or justified for the project. [divider_line /] Creating a first person camera at the users position. In a...
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Here is a presentation from the Unity Unite conference 2012 regarding using Unity for interactive installations. This is what interested myself in using it for this purpose. [button url=”http://video.unity3d.com/video/6952739/unite-2012-creating” color=”black” width=”half” ]Unity 3d for interactive installations – interactive labs[/button] Also check out Zigfu. They use the open NI Kinect drivers and their own bindings to...
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