[videoembed type=”vimeo” ratio=”sixteen_by_nine” align=”aligncenter” width=”960″ url=”https://vimeo.com/66209137″ shadow=”yes” id=”video-0″] The above video provides a demonstration of the moonlight park installation. It is intended to be projected in a space and anyone
The above image shows how the environment is composed. A lot of assets and a lot of time was spent on achieving the optimal view of each scene. The easy
As the project went along i had just been piling assets in the engine, testing plugins and upgrading zigfu drivers/bindings. Basically i had a complete mess in the project folder
The above diagram shows how the room space was measured to correspond to vector3 co-ordinates in unity. This is essential to working out how people can interact with objects and
I have been looking at some other control systems. The ‘leap motion’ looks great and I was going to get the pre-order but wouldn’t have any time to dedicate to
Skeleton tracking was an aim of the project. I had been using the pre 2013 version of zigfu and was attempting to use it throughout. Mainly as i had it
Forgot to post this earlier. The walls are based on the walls from brooke park. I had a bit of decision making regarding the diffuse texturing. There was a point
I had been really struggling to name the project and as it went on it was becoming a bit of an issue as it needs a central theme to hold
You might have noticed the large moon in the background. Theres wasn’t much rhyme or reason to it. I just wanted a big moon and didn’t want to use a