By

niallator
[videoembed type=”vimeo” ratio=”sixteen_by_nine” align=”aligncenter” width=”960″ url=”https://vimeo.com/66209137″ shadow=”yes” id=”video-0″] The above video provides a demonstration of the moonlight park installation. It is intended to be projected in a space and anyone who walks past is pops up on the screen where they can interact with the environment. The video is standard definition for this week. Didn’t...
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The above image shows how the environment is composed. A lot of assets and a lot of time was spent on achieving the optimal view of each scene. The easy part was that camera doesn’t move so i could just focus on making each scene look goo from that view. There are a lot of...
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As the project went along i had just been piling assets in the engine, testing plugins and upgrading zigfu drivers/bindings. Basically i had a complete mess in the project folder and when your about to begin putting the whole thing together its not ideal. The main concern at that stage was the workflow. It would...
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The above diagram shows how the room space was measured to correspond to vector3 co-ordinates in unity. This is essential to working out how people can interact with objects and putting down markers you can snap objects to makes a big difference.
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I have been looking at some other control systems. The ‘leap motion’ looks great and I was going to get the pre-order but wouldn’t have any time to dedicate to it at the minute. It looks good though from what i’ve seen of it with unity. I think with these kind of systems at the...
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