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Water Feature & Gatehouse

  16.05.2013   niallator   major design   No comments

The water feature ended up as a fountain that the frogs will sit inside. I tried to find some source material for this aspect. My family are from the brooke

The Gatehouse – textured in unity

  16.05.2013   niallator   major design   No comments

The gatehouse uses a diffuse, specular, normal and also an illumination map for the windows. It turned out well and has a nice warm feel to it with the window

The Gatehouse

  10.04.2013   niallator   major design   No comments

The gate house is based on the gate house at brooke park. Its the logically starting point for a park and the environment needs a structure amongst the trees and

Frogs & Water

  10.04.2013   niallator   major design   No comments

The idea for the frogs comes from the frog chorus and creating interactive models that add some interesting sounds to the piece. I’ve been looking to use some fluid dynamics

Warden Model

  10.04.2013   niallator   major design   No comments

There is still a bit to do on the texture side. This is based on ‘the walking dead’ game style but its not really working on this model. The lines

Tree Modelling & Texture Tests

  10.04.2013   niallator   major design   No comments

The trees are to be used multiple times in each scene. The models are simple but intended to allow for variation in the game engine as they will be used

Owl Modelling & Animation

  10.04.2013   niallator   major design   No comments

This is the completed owl model. It’ll more likely be the low poly version used in the actual build. The animation is simple enough. It flaps its wings and spins

avatar

[videoembed type=”vimeo” ratio=”sixteen_by_nine” align=”aligncenter” width=”960″ url=”https://vimeo.com/61225979″ shadow=”yes” id=”video-0″] This video is a test of the procedural avatar and the users position controlling the sound. The pitch is defined by the

Owl & Tree Design Sheets

The idea with the owl is for a scene featuring a hollowed out tree where the owl lives and allow for some simple animation. Its not intended to fly, just

User Interaction Concepts

  27.02.2013   niallator   major design   No comments

These are some interaction concepts for the second prototype scene. The first diagram is based on the flow between scenes. The second is based on the afforded interactions in a