[videoembed type=”vimeo” ratio=”sixteen_by_nine” align=”aligncenter” width=”960″ url=”https://vimeo.com/61225979″ shadow=”yes” id=”video-0″]

This video is a test of the procedural avatar and the users position controlling the sound. The pitch is defined by the users height leading to some interesting effects when combined with long echo and reverb.

Unity 22

The user avatar is based on the procedural particle effects scripts for unity. They use a perlin noise based script to set targets for particles to follow with procedural animation between the target and the emitter. This should work well with a joint based avatar as the users skeleton will provide the joints and the procedural particles can create the joins between the joints.

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