So, as it turns out there is a script available for unity to export a .stl format but from the editor as opposed to when the game is running. I’ve
It was suggested for a demo scene or animation i have the creatures going in to a machine as 2D and popping out as 3D and use some info graphics
Some stills from megafiers. They make pretty essential morph tools and more for unity but they have fantastic demos to show them off too. [three_columns ] [imageeffect type=”shadowreflection” align=”aligncenter” lightbox=”yes”
This is little app i developed as an idea how to present a 3D character interactively. Nothing special.I was thinking if i deliver the thing as an app then i’d
Derry was lucky enough to have a ‘Fab Lab’ open recently which meant i was able to go along and gather some information and tips about the 3D printing process.
Started another minor character idea in 3ds max. Similar to the seed character its a prototype which might work its way into the final composition. Started with the simplest idea
Just a side note on some of the technical problems with customising 3D models in a game engine. The main problem is, if you were to have a skinned model/biped
When you consider how many avatar creation systems exist from 2d to 3d and then look at where the tech is currently it would be a novel concept to print
Got myself into some science and technology journals. Basically wanting to find out if there is any research into 3D printing from game engines or any related research. The basic
After a critique the idea of 3D printing was suggested so i began directing some research into the area. Its something that seems to be rapidly expanding and with that