By

niallator
Some quick modelling of a few scene assets for use in a prototype build of the scene.
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A start on designing a bear type character.
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More sketches. Scans to follow. I’ll be working mainly on finalising creature designs and storyboarding for the next two weeks before full production begins. [videoembed type=”vimeo” ratio=”sixteen_by_nine” align=”aligncenter” width=”768″ url=”https://vimeo.com/52837303″ shadow=”yes” id=”video-3″]
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So, as it turns out there is a script available for unity to export a .stl format but from the editor as opposed to when the game is running. I’ve tested it and it works fine. It proves the concept and i’ve had to update my process model. No more cloud…..Wonder if it could be...
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It was suggested for a demo scene or animation i have the creatures going in to a machine as 2D and popping out as 3D and use some info graphics to describe the process. The next stage is to start drawing some concepts and storyboards to work out the details and clear my thinking about...
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Some stills from megafiers. They make pretty essential morph tools and more for unity but they have fantastic demos to show them off too. [three_columns ] [imageeffect type=”shadowreflection” align=”aligncenter” lightbox=”yes” width=”320″ height=”240″ alt=”” url=”https://www.bigmeaningsmall.com/wp-content/uploads/2012/10/mega-shapes-1.jpg” ] [/three_columns] [three_columns ] [imageeffect type=”shadowreflection” align=”aligncenter” lightbox=”yes” width=”320″ height=”240″ alt=”” url=”https://www.bigmeaningsmall.com/wp-content/uploads/2012/10/mega-shapes-1a.jpg” ] [/three_columns] [three_columns_last ] [imageeffect type=”shadowreflection” align=”aligncenter” lightbox=”yes” width=”320″...
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This is little app i developed as an idea how to present a 3D character interactively. Nothing special.I was thinking if i deliver the thing as an app then i’d need to get around to making the user be able to look about the character. The good thing about this though is it should work...
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Derry was lucky enough to have a ‘Fab Lab’ open recently which meant i was able to go along and gather some information and tips about the 3D printing process. [button url=”http://fab.cba.mit.edu/” align=”center” color=”black” width=”threequarter” ]Fab Lab M.I.T.[/button] Was able to get quite an in-depth tour and get answers to some queries i had. Really...
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Started another minor character idea in 3ds max. Similar to the seed character its a prototype which might work its way into the final composition. Started with the simplest idea and ended up expanding quite a bit as demonstrated from the template i was working on. [videoembed type=”vimeo” ratio=”sixteen_by_nine” align=”aligncenter” width=”768″ url=”https://vimeo.com/52260070″ shadow=”yes” id=”video-3″]
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