Here are some early tests i’ve carried out with kinect and unity. Without getting too deep into the tech side its really just proof of concept at this stage and deciding whether or not its a viable or justified for the project.
Creating a first person camera at the users position. In a virtual world context, the idea is for the user to look at an object they have to walk closer. Also uses an xbox controller to orbit the view.
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Top down camera creating an object when the user steps into the kinect tracking area. Vector3 position data every frame can be used to control other objects or trigger events.
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