Project Board

  13.02.2013   niallator   major design   No comments

This is the initial project board with the starting tasks. The left column is reserved for listing the required assets for the project. It will be updated as the research

The Plan

This is the initial plan if i were to make what i think i’m going to make. At the minute its just an idea and more of a technical concept

Interactive Installation Examples

Here are some examples of kinect installations i like and also an idea of the type of piece i’d like to create. This has such a great visual style and

Menu Research and Inspirations

I’ve been looking at dataflow: visualising information in graphic design 1 & 2 for inspiration. I’m interested in the approach to large scale data renderings and how its organised. For

Graphical Style – Initial Thoughts

I’ve been considering the direction and visual themes of the environments with the initial idea being to land somewhere between traditional game graphics and a more stylised, illustrative approach. Looking

Motion Control Prototypes

Here are some early tests i’ve carried out with kinect and unity. Without getting too deep into the tech side its really just proof of concept at this stage and

Kinect & Unity

Here is a presentation from the Unity Unite conference 2012 regarding using Unity for interactive installations. This is what interested myself in using it for this purpose. [button url=”http://video.unity3d.com/video/6952739/unite-2012-creating” color=”black”

Motion Control & Immersion

I’m interested in using Kinect for the interactivity end of the project. Personally, i think its a great tool for creating an immediate impact and drawing a user to the

Interactive Narrative Flow

In terms of narrative i’ve been looking at the amazing Dear Esther. Its such a simple experience having vignettes of the story told as the user navigates the stunning landscape.

Jeffrey Shaw – The Narrative Landscape

Looking into past examples of interactive installations I came across this piece that explores the same theme. It also have the same technical components in that it uses narrative and