[videoembed type=”vimeo” ratio=”sixteen_by_nine” align=”aligncenter” width=”960″ url=”https://vimeo.com/61225979″ shadow=”yes” id=”video-0″] This video is a test of the procedural avatar and the users position controlling the sound. The pitch is defined by the
The idea with the owl is for a scene featuring a hollowed out tree where the owl lives and allow for some simple animation. Its not intended to fly, just
These are some interaction concepts for the second prototype scene. The first diagram is based on the flow between scenes. The second is based on the afforded interactions in a
I’m using software to track task times so i’m going to keep the board simple and use it as more of a reference to pile up the tasks and migrate
[videoembed type=”vimeo” ratio=”sixteen_by_nine” align=”aligncenter” width=”960″ url=”https://vimeo.com/60087467″ shadow=”yes” id=”video-2″] ***the scene runs at 60fps consistently in the engine but the video capture seems to drop frames despite running on a monster
This is the final character design sheet for the park warden. Its pretty straightforward and simple enough that it should be relatively quick to model and get ready for the
I’ve pretty much decided on Brooke park as the source material. Its got a lot of history, old buildings and features, some of which have been removed over the years.
I’ve been looking at the amazing Proteus available on mac or pc. The screen shots don’t do the world justice. The sound design is incredible and makes wandering around the
Here are some style ideas and inspiration i’ve been looking at. Its quite a broad range but really i’m looking at creating a piece thats atmospheric yet cartoonish and also
Here are some web images and archive photos of brooke park. I’ve been looking at using this as a location as it affords space and some interesting features. Plus I