Forgot to post this earlier. The walls are based on the walls from brooke park. I had a bit of decision making regarding the diffuse texturing. There was a point
I had been really struggling to name the project and as it went on it was becoming a bit of an issue as it needs a central theme to hold
You might have noticed the large moon in the background. Theres wasn’t much rhyme or reason to it. I just wanted a big moon and didn’t want to use a
The water feature ended up as a fountain that the frogs will sit inside. I tried to find some source material for this aspect. My family are from the brooke
The gatehouse uses a diffuse, specular, normal and also an illumination map for the windows. It turned out well and has a nice warm feel to it with the window
The gate house is based on the gate house at brooke park. Its the logically starting point for a park and the environment needs a structure amongst the trees and
The idea for the frogs comes from the frog chorus and creating interactive models that add some interesting sounds to the piece. I’ve been looking to use some fluid dynamics
There is still a bit to do on the texture side. This is based on ‘the walking dead’ game style but its not really working on this model. The lines
The trees are to be used multiple times in each scene. The models are simple but intended to allow for variation in the game engine as they will be used
This is the completed owl model. It’ll more likely be the low poly version used in the actual build. The animation is simple enough. It flaps its wings and spins