By

niallator
Here are some web images and archive photos of brooke park. I’ve been looking at using this as a location as it affords space and some interesting features. Plus I like the nature aspect and possibilities for wildlife and creatures characters. Going to photograph the details and park features next day the weather’s half decent..
Read More
This is the initial project board with the starting tasks. The left column is reserved for listing the required assets for the project. It will be updated as the research proceeds and the requirements are clearer. The next three column are for adding tasks, working on them and keeping a record of completion. The top...
Read More
This is the initial plan if i were to make what i think i’m going to make. At the minute its just an idea and more of a technical concept really. For the next few weeks i’ll be purely focused on honing in on the design concept and clarifying my thinking on what i’m trying...
Read More
Here are some examples of kinect installations i like and also an idea of the type of piece i’d like to create. This has such a great visual style and along the lines of how i’d like to approach the assets in my eventual development. what i also like is the use of light to...
Read More
I’ve been looking at dataflow: visualising information in graphic design 1 & 2 for inspiration. I’m interested in the approach to large scale data renderings and how its organised. For my purposes i’m considering the connections between people, places and time and A lot of this is a really a kind of meta information feed....
Read More
I’ve been considering the direction and visual themes of the environments with the initial idea being to land somewhere between traditional game graphics and a more stylised, illustrative approach. Looking at ways to represent 3D geometry as simple forms with a consistent style. [divider_line /] This is the trailer for part 1 of ‘Kentucky Route...
Read More
Here are some early tests i’ve carried out with kinect and unity. Without getting too deep into the tech side its really just proof of concept at this stage and deciding whether or not its a viable or justified for the project. [divider_line /] Creating a first person camera at the users position. In a...
Read More
Here is a presentation from the Unity Unite conference 2012 regarding using Unity for interactive installations. This is what interested myself in using it for this purpose. [button url=”http://video.unity3d.com/video/6952739/unite-2012-creating” color=”black” width=”half” ]Unity 3d for interactive installations – interactive labs[/button] Also check out Zigfu. They use the open NI Kinect drivers and their own bindings to...
Read More
I’m interested in using Kinect for the interactivity end of the project. Personally, i think its a great tool for creating an immediate impact and drawing a user to the content. Above all, the aim is to immerse the user into the world and kinect goes a long way to breaking the digital content barrier....
Read More
In terms of narrative i’ve been looking at the amazing Dear Esther. Its such a simple experience having vignettes of the story told as the user navigates the stunning landscape. This is the level of story telling i’m interested in although on a smaller scale. Locations and intertwined narrative..it makes for a very thought provoking...
Read More
1 2 3 4 5 6 9