Month

April 2013
The gate house is based on the gate house at brooke park. Its the logically starting point for a park and the environment needs a structure amongst the trees and park elements. Its also an extension of the warden character and gives him a location/background. On a side note i don’t think i’ve ever modelled...
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The idea for the frogs comes from the frog chorus and creating interactive models that add some interesting sounds to the piece. I’ve been looking to use some fluid dynamics in a scene for some time too and having nice water effects just adds a lot to any environment. This uses the free fluvio system....
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There is still a bit to do on the texture side. This is based on ‘the walking dead’ game style but its not really working on this model. The lines will likely be removed when it comes time to start on the animation. All in all the final model closely resembles the spec in the...
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The trees are to be used multiple times in each scene. The models are simple but intended to allow for variation in the game engine as they will be used to propagate the scenes and plug holes in the environment.
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This is the completed owl model. It’ll more likely be the low poly version used in the actual build. The animation is simple enough. It flaps its wings and spins around. Its just intended to form a little interactive element in the final build.
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